End of the Game
This Julio Cortázar story involves two “games”. One is the daily Statues role-play three adolescent girls perform to entertain passengers on a passing train. The second is also a game of pretend… ignoring the effect a debilitating disability will have on one of their lives. For the disabled girl (Letitia), Statues is the only physical activity in which she can match the others. They in turn are resentful of Letitia’s special treatment at home. When a boy on the train takes a special interest in Letitia, both games end. Themes: fantasy vs. reality, envy, guilt, confronting disability, coming of age.
In this haunting psychological horror story by
In this story by Brenda Wilkinson, a school friend helps a young a girl deliver her baby in her upstairs bedroom while a house-full of guests celebrate her “Sweet Sixteenth” birthday downstairs. The baby’s father wanted her to keep it; she wanted a termination but waited too long. The next morning, she secretly takes the baby to a hospital, claiming she found it on the street. Fortunately, the truth comes out and the prospect of family shame encourages her to keep the child, which she now loves. Themes include naivety, choices and consequences, deception, abortion, friendship, social image, and motherhood.
Not all folktales are designed to teach or explain. Some, like this one, were popular for their entertainment value. In this story, a rich young man finds that the woman he loves and her family are not very clever. He decides that he will only marry the girl if he can find three people sillier than they are. A woman trying to push her cow up a ladder, a man who can’t get his trousers on, and a whole village trying to rescue a shadow from a pond prove that there certainly are sillier people in the world.
In this coming-of-age story by
This story by the Danish poet and writer
Major themes of this
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